Qsmp Dying Light
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Listing Series
-
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Summary
“You didn't bring Bad?” Phil asks. Instinctively he slides further down the platform, and leans against a pillar.
“Nope, I told him this is between us.”
“And no Etoiles?”
“...It isn't exactly a ‘three factions’ type of concern.”
Phil hums, and glances off at the skyline. Tubbo is very straight to business, hopping up to sit on the railing and talking in a boisterous tone. “This is more like a conflict, actually. Of interest. A two factions type of deal, not something that they need to hear. Get it?”
“You told me to meet you for a proposition.” Phil reminds him. “What is it?”
“A plan.”
OR
Tubbo and Phil meet atop the tallest tower in Sector 0. It’s there they strike a deal for the first time, and unknowingly spell out doom for GG Ninjas.
Series
- Part 1 of Qsmp Dying Light
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Summary
The green blur is completely gone, and after a few more heavy blinks, he can see clearly again. He sits upright, just a bit, and from here he can tell that he's in the sewers beneath Sector 0. He swipes wet hair away from his eyes and, very clearly, sees a figure hunched over in the middle of the room. Just next to a support beam, he's only alarmed for a second before his pattern recognition saves him. He would recognize that disastrous white hair from a mile away, it's practically a target.
Etoiles quickly brings his memory back, and then that panic that was easing away comes back and sets in even faster as he's abruptly been reminded of what brought him here.
OR
A few weeks after the third faction was destroyed, Phil and Etoiles find themselves trapped in the sewer system beneath Old Town.
Series
- Part 2 of Qsmp Dying Light
