Work Text:
SFW:
1.) Protective. She trusts you can handle a bad situation on your own, but if she senses you're uncomfortable she'll protect you like a guard dog.
☆ Safeword. If the safeword is said, everything stops immediately. If you've gone non-verbal, she'll find a way to distract your mind until you're comfortable again. If you're still verbal, you'll both talk it out to resolve whatever made you say the safeword.
2.) Worrying. If she gets the feeling you're hurt, she'll inspect you for wounds and injuries. And if you are hurt, she'll tend to your injuries and lecture you for being so reckless.
3.) Cautious. Traumatized from her maker (Verena), she takes extra caution as to how she treats you and behaves around you, making sure everything is at least nearly perfect. When things don't go according to plan, her worry becomes a tornado of paranoia and guilt. She calms down with reassurance, but the negativity can also go away on its own after some time.
4.) Persuasive. Occasionally paired with compulsion, her words can easily change someone's morals or reasoning to do things—especially if they're for her benefit (or yours).
5.) Sober. Almost always refuses to drink alcohol. Unless it's for a special occasion; then she'll make an exception. For humans, alcohol is a depressant—sedating the body. For vampires, alcohol is a stimulant—giving the body adrenaline, especially if it's infused with blood. Her refusal is mostly due to whatever risk the high from it gives her.
6.) All-knowing. She's claimed to have a "sixth-sense", when really she's just analytically attentive and always aiming for everything to go perfectly. This mostly goes for surprises or special events or even wrestling matches.
7.) Forgetful (somewhat). She's quick to forget when she has matches, so she'll tell you last minute that she has them. If her sudden leave upsets you she'll make sure she calls or texts—when she's not actively wrestling—to keep you company.
8.) Aux. When it comes to long drives and the music played on the way to the destination, you bluetooth a playlist you both spend free time adjusting to fit your and each other's music taste. Mostly, it's compiled of songs you mutually love or have convinced the other to love.
9.) Contact. Rhea gave you a burner phone pre-set with all of the contacts you may need as a vampire, including the Queen, her jester, some trusted relatives of Rhea's, and Rhea herself (she 100% starred herself before giving you the burner phone).
10.) Medicinally trained. When she turned you, she gave you liquid Nitroglycerin to speed up your blood flow so you wouldn't pass out if you lost too much blood. She was originally trained by her maker on how to heal injuries, as her maker was dead set on keeping her around to act as a sort of minion.
11.) Abilities. All vampires can use compulsion. Verena has the power of Telekinesis. Rhea has the power of Blood Manipulation (+ amokinesis in glamoring) and Shifting. You have the power of Miasma (gas) emission and Light Manipulation, discovered when you resisted Verena's Telekinesis in a match in front of the Queen herself. The Queen has the power of spiritual witchcraft, enabling her to contact higher deities and perform rituals.
12.) Spectating. If one of you focuses on your subconscious, you can see what the other is doing through their eyes and the third person perspective.
13.) Shifting. Cats, dogs, ferrets, koalas, snakes, Rhea’s been around plenty of animals. It's only fair that she's able to shapeshift. Her usual shifted form is a dog, since it most resembles her personality in the ring. Not to mention, some matches are hosted where both opponents are in animal form. Those events are hosted monthly. In her dog form, Rhea likes to watch you, play with you (for hours on end), be taken places (especially to avoid inflated costs), protect you, rest in your lap when there's little space available, and claim herself to be your service dog (which is actually plausable).
14.) Sleep. When the two of you sleep together, Rhea will sometimes shift to her dog form to snuggle closer to you and to provide warmth, unless you request otherwise. And if you prefer her human form close to you at night, she'll either nuzzle into you or you'll nuzzle into her.
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NSFW:
1.) Teasing. She'll rile you up in any way possible just to see your reaction (within pre-set boundaries).
☆ Safeword. If the safeword is said, everything stops immediately. If you've gone non-verbal, she'll find a way to distract your mind until you're comfortable again. If you're still verbal, you'll both talk it out to resolve whatever made you say the safeword.
2.) Switch. She's most often dominant, but occasionally she'll let you take the upper hand—even if it ends up with your confidence faltered and submitted to her. Top and bottom don't necessarily matter to her. She's been both and knows how to use them to her advantage, so she lets you choose...unless her drive tells her otherwise, unless you're being rewarded, or unless you're being punished.
3.) Guidance. She 100% talks you through it, giving you encouragement to do as she tells you, being as gentle with your body as she is with your soul. If you're the one topping her, you talk her through it.
4.) Scent. If you’ve been gone long enough and she catches a whiff of your scent, it'll trigger her reflex to shift and hunt you down. If she finds you with someone, she'll glamor them into letting her take you. If she finds you alone, she'll hold you close to her, making sure you're safe before requesting you return home with her. When you make it back, she'll insist on reclaiming you incase someone tried to claim you while you were away; and if you let her, she'll promise to make you feel amazing in any way you ask.
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In-Match:
1.) Sadistic. She'll inflict pain on anyone without remorse, well aware that she's the dominatrix of the Division.
2.) Playful. When fans try to interact with her, her response comes playfully and all the while in-character. Sometimes she'll mischievously mess with the fans or out someone in the crowd.
3.) Picky. When looking for victims to drain of their blood, she'll go through the crowd and look for those who seem to be the least enthusiastic of her fans. This ends up either convincing them to be more devoted fans, or ends up with them dead due to lack of cooperation. If some sort of attachment forms before she can drain her victim, she'll spare them and (if they're lucky) make them her protogé.
4.) Strategic. Her IQ is alledgedly unmatched. She analyzes herself and her opponent's moves to plan ahead on how to avoid whatever comes her way and maneuver around it to keep hold of the advantage she naturally has.
