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Gifts of the Full Moon

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All Lunars channel Essence to enhance their bodies and minds to whatever end they have set themselves upon. But the Full Moon Lunar heavily favors the enhancement of their bodies and the battle-quickness of their minds. Below are a few Charms that have served Full Moon Lunars on the battlefields they often stride across.

Charm Name: Scorpion and Toad Refusal
Cost: 5+/-m
Minimums: Stamina 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Pre-requisites: Scorpion and Toad Assumption

The Lunar learns to channel a foreign poison within her own body to her mouth where it forms a congealed ball that she may spit out onto the ground. The poison is not neutralized, but it is expelled, vexing the Lunar no longer. She may save the sample for later study, or dip her own weapon in the substance to use against her aggressor, or any other suitable action a dose of poison could conceivably be used for - including repoisoning the Lunar if she touches it again unprotected and it is of the contact poison variety.

For each unit of duration the poison had remaining, add 1 mote to the cost of Scorpion and Toad Refusal. For each damage a single unit of duration would have inflicted, add 1 mote to the cost of Scorpion and Toad Refusal. Reduce the cost of Scorpion and Toad Refusal by 5 motes if the poison does Bashing damage. Alternatively increase the cost by 5 motes if the poison does aggravated damage or damages a non-health/non-Initiative resource.

Charm Name: Skin-Paint the Inner World
Cost: 15m
Minimums: Appearance 5, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Pre-requisites: Glance-Oration Technique

The Lunar uses their skin or fur or feathers to twirl in colors that hypnotize anyone willing to see the message by looking deeply for a brief moment. In that moment (which in combat is a forfeited combat action for both the Lunar and their targets, but quick enough to be abstracted in non-combat time) they experience with all their senses a memory the Lunar relives - which could be subjectively long despite the objective quickness of the Charm. The Lunar substitutes their Appearance for the Attribute of any rolls created by this action - which could be a social roll such as Instill or Inspire using the hypothetical scene as the impetus for their argument, or a Lore roll if teaching the observer, or even a Medicine roll if treating a patient by exposure therapy.

A well-known downside of this Charm is the character’s ability to sleep-talk using their skin. When the Lunar is asleep and reaches or is already at their full mote limit, this Charm may automatically activate when dramatically appropriate to do so. They may blow their cover by revealing their Lunar nature, or frighten those they’re protecting with savage combat scenes, or show their true feelings to a love interest they were too shy to approach. No matter what they reveal, knowing this Charm makes their mind less private, sometimes placing its contents on public display.

A repurchase at Essence 5 allows the Lunar to create any scene the Lunar wishes to dream up, not limited by what they can remember. However, this allows the sleep-talking with their skin to happen even while they are awake, whenever they are resting absentmindedly, or when they are sufficiently distracted. What is shown in this passive use at this level no longer needs to be true, however, and is just as likely to be a Lunar’s daydream as one of their memories.

Charm Name: Spider Sense Reflex
Cost: -
Minimums: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Instant
Pre-requisites: Meerkat Alertness Practice

Seeing a Lunar with the Spider Sense Reflex enter the fray is to see something so fast as to border on precognition.

Once per scene when activating Meerkat Alertness Practice, the Lunar gains her Essence in non-Charm successes to the Join Battle roll. This Charm has no native reset condition.

Charm Name: Fight or Flight Response
Cost: -
Minimums: Wits 5, Essence 5
Type: Permanent
Keywords: Obvious
Duration: Instant
Pre-requisites: Spider Sense Reflex

Responding to a predator’s ambush or pouncing on prey is a call of nature older than the Lunar, older than Luna, and as they say in the Silver Pact, “Long before the wolf.” It is with Gaia that the predation cycle began in creation, where meat and bone have lasting consequences in contrast to the story-stealing chaos of the Wyld. A Lunar who has mastered the Fight or Flight Response can respond to battles with a green flash emanating from her Castemark, which instantly gains one anima level when activating this Charm.

Once per scene when activating Meerkat Alertness Practice, Fight or Flight Response allows the Lunar to gain double 9’s on their join battle roll. If the Lunar has Essence 2, they instead gain double 8’s. If the Lunar has Essence 3, they instead gain double 7’s. If the Lunar has Essence 4, they instead gain double 6’s. If the Lunar has Essence 5, they instead gain double 5’s. At Essence 6+, they instead gain double 4’s. This Charm has no native reset condition.

Falling Blossom Style
The Falling Blossom stylist is selfish. She knows this in her soul, even if no one ever describes her as such. She wants to be outlived, and she will not hear the people in her life tell her otherwise. To watch the suffering of her loved ones hurts more than fists or knives or sickness. So she chooses the lesser hurt.

The Falling Blossom stylist is selfless. She interposes herself between her loved ones and harm, physically and metaphysically. To be loved by a Falling Blossom stylist is to know protection. To fight with one is to know sacrifice. To watch one die protecting her charge is to hear the last chord of a song, to experience the last line in a poem. It is a finality completely fitting the life the Falling Blossom lived.

All of this is accomplished unarmored - the better to quickly be where the Falling Blossom is needed. A knife or sword can aid in parrying and striking, and this style can also be practiced unarmed. While not strictly required to learn the Charms, a close friend or other loved one nearby makes many of the effects of Falling Blossom Style most effective, and students of this style often seek its power with a special someone in mind.

Style Weapons: Unarmed, knives, short swords
Style Armor: Unarmored only

Charm Name: Living Shield Technique
Cost: 1m
Minimums: Martial Arts (Falling Blossom) 1, Essence 1
Type: Supplemental
Keywords: Dual, Obvious
Duration: Instant
Prerequisites: None

The ward of a Falling Blossom who is executing a Defend Other action (3e page 196) supplemented by this Charm is more fully protected than by a simple bodyguard. When an attacker manages to inflict damage through a Falling Blossom’s Defend Other (using the parry derived from their Falling Blossom Ability), the attacker’s damage must target the guardian (either Initiative or Health Levels).

The strike may still land on the ward, but the wound opens on the Falling Blossom. This is the first technique of the Falling Blossom, and it sets the tone for all to come. Sacrifice, defense, protection. Even when the Falling Blossom’s strength of arm fails, their spirit still defends what they care for, what they live for, what they die for.

Charm Name: Undefended Assault Method
Cost: 7m
Minimums: Martial Arts (Falling Blossom) 2, Essence 1
Type: Supplemental
Keywords: Withering-only, Perilous, Mastery
Duration: Instant
Pre-requisites: Living Shield Technique

The Falling Blossom does not consider whether she will live or die in battle. All of that concern is focused on others. When they see a source of harm aimed at something they love, eliminating the threat becomes paramount. A Falling Blossom may use Undefended Assault Method when attacking with a form weapon (unarmed or wielding a knife or sword) to sacrifice all of her defense to gain that many automatic successes on a withering strike roll. Treat this loss of defense as an onslaught penalty, removed normally on the Falling Blossom’s next action. If another effect cancels or reduces this loss of defense at the time of the strike, then successes are gained only equal to the defense lost. Later changes to the Falling Blossom’s defense are ignored - by then the strike is in the past, just like the combat advantage of the threat to their loved ones.

Mastery: The first success gained from Undefended Assault Method is a non-Charm success.

Charm Name: Dual Scarlet Blossom Technique
Cost: 1+m
Minimums: Martial Arts (Falling Blossom) 2, Essence 1
Type: Supplemental
Keywords: Decisive-only, Terrestrial
Duration: Scene
Pre-requisites: Living Shield Technique

Blood calls to blood. The Falling Blossom knows this in her soul, as her charge’s blood feels like her own, hurting her as much or more when she sees it spilled. With this Charm, it is. Any significant wound sprouts blood or blossoms bruises from them both.

When the Falling Blossom joins battle she may call out with her spirit to someone she holds dear. She may spend motes up to the intensity of that Intimacy (None: 1, Minor: 2, Major: 3, Defining: 4, 3e Core page 170), binding her blood with her charge’s so long as the battle lasts and the motes are committed.

When her charge takes 2 or more health levels of damage from any source, such as a single decisive attack, falling damage, or even self-harm to power Charms or other effects, the damage is split between the Falling Blossom and her charge. The Falling Blossom takes half, rounded up, of the damage meant for her charge, to a limit of damage taken by the Falling Blossom equal to the motes committed. The charge’s damage taken is reduced by the amount taken (ignoring any prevented) by the Falling Blossom.

Terrestrial: This Charm cannot fill the Terrestrial’s Incapacitated health level. It simply fails, soaking as much damage as it can prior to the Incapacitated health level, then dropping the mote commitment, and the Falling Blossom cannot share damage any more via this or any other Falling Blossom Style Charm for the scene even if they somehow regain health levels. A Terrestrial user cannot make the ultimate sacrifice with this Charm, instead they are doomed to watch their loved ones fall as their technique fails.

Charm Name: Falling Blossom Form
Cost: 10m
Minimums: Martial Arts (Falling Blossom) 3, Essence 1
Type: Simple
Keywords: Form, Mastery, Terrestrial
Duration: Scene
Pre-requisites: Dual Scarlet Blossom Technique, Undefended Assault Method

The Falling Blossom does not fall until she sees safe those who need her protection. This armor of belief can delay the bodily injuries she takes in battle. While this Charm is active delay the consequences of a Falling Blossom’s incapacitated health level being filled as long as any positive Intimacy of hers is still under threat in the battle, and ignore any damage that would exceed their incapacitated health level(s). Further, they ignore wound penalties to Defense while Defending Other (3e page 196) up to the highest intensity of the Intimacy they have for the one(s) being defended. She can only weaken and die once she has fulfilled her duty. When the Form drops or when none of her Intimacies are under threat, apply any consequences of their incapacitated health levels as they stand at that moment.

Terrestrial: If an incapacitated health level fills during battle and is delayed by this Charm, they suffer the effects of that incapacitated health level (usually unconsciousness for bashing, death for lethal or aggravated) when this Charm ends even if they have somehow erased that damage in the interim.

Mastery: At Essence 3+ the Duration increases to Indefinite and the master may benefit from the Form effects simply from her positive Intimacies' presence, they need not be under threat. The Falling Blossom master who chooses to devote herself to this Charm may only be killed with violence when she is separated from any who she loves.

Charm Name: Purity of Purpose Attack
Cost: 4m, 1wp
Minimums: Martial Arts (Falling Blossom) 4, Essence 2
Type: Supplemental
Keywords: Decisive-only, Destiny-only, Mastery
Duration: Instant
Pre-requisites: Falling Blossom Form

The Falling Blossom knows what she is meant to do in life. Eliminating her target is either fulfilling that destiny or stopping someone from derailing it. As a special activation rule, the Falling Blossom may only use this Charm when furthering a Destiny background she knows of (such as striking an assailant that has targeted someone she is destined to protect). Decisive strike attacks with a form weapon supplemented by Purity of Purpose Attack automatically succeed.

Any practitioner that cannot have the Destiny Background (Scroll of the Monk page 151) may use this Charm to target a foe who has threatened or harmed one of her Intimacies.

Mastery: The masters of this style make their own destinies. Ignore the Destiny-only keyword of this Charm and its special activation rule when a master uses Purity of Purpose Attack.

Charm Name: Strength of Faith Meditation
Cost: -
Minimums: Martial Arts (Falling Blossom) 4, Essence 2
Type: Permanent
Keywords: Mastery
Duration: -
Pre-requisites: Falling Blossom Form

The Falling Blossom can channel their devotion to ignore their weaknesses in more situations than desperate attempts to defend their charge. Strength of Faith Meditation, once learned, permanently alters the wound penalty reduction of Falling Blossom Form. With Strength of Faith Meditation’s enhancement, ignore wound penalties to all actions so long as any Intimacy of hers is under threat in the scene, using the highest such Intensity for the limits.

Mastery: At Essence 4+, the penalty reduction can apply to any die or static value reduction (poisons, crippling injuries, blindness, onslaught, other situational penalties), not just wound penalties. Masters may explicitly and specifically exempt this from applying to the Purity of Purpose Attack onslaught penalty (while still ignoring other onslaught penalties) when they activate Falling Blossom Form enhanced by Strength of Faith Meditation.

Charm Name: Verse of the Martyr
Cost: -
Minimums: Martial Arts (Falling Blossom) 5, Essence 3
Type: Permanent
Keywords: Mastery
Duration: -
Pre-requisites: Strength of Faith Meditation, Purity of Purpose Attack

When learning this Charm, the Falling Blossom composes a poem to a single person who she most wants to live on in this life. Their soul is so perfect, they do not want to live in a world where the other does not also live. As a special activation rule, this Charm can only target living beings, not undead or ghosts. When the target’s incapacitated health level would be filled with lethal or aggravated damage, instead inflict enough damage to fill all the Falling Blossom’s health levels including incapacitated with that type of damage, regardless of distance or awareness. The entire attack strikes through the target of the verse, hitting the Falling Blossom instead, ignoring any effect on the original target. If a non-violent death should befall the Fallen Blossom’s target, that fate instead switches places, fully curing the target of all effects associated with that death (such as sickness, restoring them to health, or old age, restoring them to youth) while the Fallen Blossom falls in their place should she not have some way to save herself from that particular malady. Unlike other Charms of this style, the target of the verse is spared even if the Martyr has some way to survive the harm they have taken on.

Mastery: The Solar and Abyssal Falling Blossoms can write numerous verses, each targeting a different soul. Targets up to the master’s Essence may know protection under the magnanimity of the sun, or a pardon from Lethe and Oblivion. Sidereal Falling Blossoms cannot usually use this Charm to take the death themselves, and can only write the verse for one target, but they can find up to their Essence in threads that are so similar to their target that their poetry confuses the two strands in the Loom of Fate - when the target would die another similar thread is cut instead. When that condition triggers, they take Paradox equal to the target’s Essence, as the pattern spiders are incensed at the deliberate miscalibration of causality.