The irritatingly cheery death jingle played once again as Sarah’s character spiraled off the edge of a cliff. If she hadn’t been distracted by the door opening behind her, she would have made it. She had a list of excuses for the other dozen-or-so deaths as well.
“What a charming welcome,” Rachel said, setting her keys down.
“Hey,” Sarah called back, forcing calm into her voice. “Sorry.”
Rachel took a seat beside Sarah, sighed wearily as she sank into the cushions.
“What on earth are you doing?” she asked.
“I told Mika I’ve been stressed lately, she brought this game over. It’s just made me feel like kickin’ shit so far,” Sarah said.
“Oh, think maybe I broke that chair,” she added sheepishly, motioning over with her foot. The large armchair in the corner was looking a little crooked.
“Perhaps you should–”
“Shit!” Sarah yelled as she careened into a spike. “Fuckin’ slippery wanker!”
“I’d like to try,” Rachel said calmly.
“What?” Sarah huffed. “Not a chance. It’s my last life.”
“Do you plan on replacing my chair?”
Sarah exhaled, relinquishing the controller. It looked unnatural in Rachel’s hands, like she was about to use it to conduct a symphony.
“Alright, it’s Y to run, B to jump–”
“I have no idea what these letters mean.”
“They’re the bloody… buttons!”
“It’s actually quite simple, isn’t it? Avoid the spikes and pits and these bizarre… mushroom creatures. I don’t see why you were having trouble, Sarah.”
“Oh, shut up,” Sarah groaned, growing only more irritated as Rachel managed to weave through every death trap. “If you die, I’m gonna kill you.”
“And if I don’t?”
Sarah looked over to Rachel, intently focused on the screen, mouth pulled up at one side.
“Mm,” Sarah hummed. “I’d tell you, but I don’t want you gettin’ too distracted.”
Sarah watched in shock as Rachel raced into uncharted territory. Heart thumping in her chest, she sat back and let her have the silence.