Chapter 1: Everything Wrong With: Charlie and the Chocolate Factory
Everything Wrong With
Charlie and the Chocolate Factory
1. We already have two major Charlie and the Chocolate Factory adaptations before the book can hit public domain.
2. Well, three if you count the 2013 musical. But I don't. *ding* Oh, the sin counter does? F*ck that thing.
3. The intro with Wonka's factory being depicted as an ordinary factory is nice and all, until later in the movie when we figure out it's actually an amusement park.
4. "Main character watches the traffic" cliche.
5. The piece Charlie needs is "a head for Willy Wonka", and in the end Charlie becomes the head... of the chocolate factory... whom Wonka needs.
6. Wait, so Charlie has a huge fascination with Wonka BEFORE he learns that his grandfather used to work for him?
7. Excuse me, how can a corner store be world famous?
8. Exactly how many houses had to be taken down for that factory to be built? And you'd better hope that the residents of those houses all got jobs for Wonka.
9. The chocolate castle melts in the sun, even though we clearly saw it being built in the sun and being fine earlier.
10. Why doesn't Wonka's factory actually work on improving the security of recipes, like Krusty Krab? That shop didn't have the Krabby Patty recipe stolen, no matter how persistent Plankton was.
11."Nothing's impossible, Charlie." "And indeed that very night, the impossible had already been set in motion." No comment.
12. Adult men on motorcycles are able to exit Wonka's factory.
13. We interrupt this children's movie to bring you a documentary about consumerism.
14. Augustus and his family, despite being German, speak fluent English and even conduct interviews in English.
15. If one can almost eat a Golden Ticket, then surely one can open the Wonka bar with a Golden Ticket inside, fail to see the Golden Ticket, and throw the Wonka bar away.
16. It's pretty strange that all five Golden Tickets were found anyway, what with Charlie's showing up one day before the tour.
17. "Only four golden tickets left." You know, just in case our audience is unable to count to five. Come to think of it, that's the exact same reason why my sin counter is ticking.
18. The nut-shelling employee finds a Golden Ticket and somehow Mr. Salt is right next to her when the big moment comes.
19. "Daddy, I want another pony." "Daddy, I want a pony" cliche, upgraded.
20. "It's my candy bar, and I'll do what I want with it." Obligatory Last Supper reference.
21. Somehow, Charlie evenly splits the chocolate bar between seven people, even though earlier... nevermind. Still, who designs chocolate bars to be 2 by 7?
22. "News straight from the trashcan" cliche.
23. So if Charlie can do his homework, why make him look illiterate by giving the newspaper to his dad?
24. Violet is able to take on and KO two adult men with black belts... while a piece of chewing gum is in her mouth. How come this doesn't come up again? I can totally see Grandpa Joe trying to take the three course meal chewing gum away from her, only to be KO'd seconds later. Except probably if Grandpa Joe was KO'd, he would also be dead, but that's irrelevant.
287. I just want to take one sin for every trophy/medal that this girl owns.
288. And one for the one her mother owns.
289. Chewing gum awards exist... at least in this movie.
290. Wait, so were they reading the newspaper or watching the television?
291. "Videogames are evil" cliche.
292. "I don't know. I hate chocolate." Then why did you decide to win a tour to a chocolate factory? For one, it'll make you leave your game.
291. "Well, it's a good thing you're going to a CHOCOLATE FACTORY, you ungrateful little-" Actually, this was lampshaded, I take it back.
292. That has got to be the strangest way of censorship ever.
293. Mr. Bucket is fired, thus sending the family into even deeper poverty. Well, I don't know, ever heard of social security allowances?
294. Charlie is there to hear about the fifth ticket being found, yet still decides to buy a Wonka bar upon seeing a banknote...
295. ...only to find out that the fifth ticket is a fake. Well, ain't that stubbornness at its finest.
296. Also, how well do news like this spread? It was literally on the same walk; it's not entirely unreasonable that Charlie would hear about the fifth ticket being a fake FIRST and THEN about the supposedly "real" finding.
297. Also, why does he buy a Wonka bar upon seeing money? He could be buying food to support his family, or, y'know, actually giving the money to his family.
298. Oh, so he could get the Golden Ticket...
299. ...and be offered larger sums...
300. ...and almost accept them, at least until Grandpa George stops him.
301. Also, unless you've read the book and/or watched the 1971 film, you actually wouldn't know his name is George. Only the names of Grandpa Joe and Grandma Georgina make it in, and you have to wait for the latter until almost the very end.
302. Just to reiterate the point: Violet, Augustus, Veruca and Mike read their respective tickets themselves, while Charlie's is read by his father.
303. "But that's tomorrow!" "Opportunity at the last moment" cliche.
304. How does Grandpa Joe stand up so quickly after being in bed for two decades?
305. Also, if the four grandparents do not get up at all, does that mean they... you know...
306. Just a last reminder before we go to Wonka's factory: Veruca is spoiled and impatient, Grandpa Joe used to work for Wonka and Violet is after the prize.
307. And Violet and Veruca have the hots for each other. Apparently two preteen lesbians are perfectly okay.
308. Well, how do we represent that Wonka is whimsical and unpredictable? By having an annoying song detract everyone, then having the puppets that sang the song blow up, and then showing he enjoyed the show? Didn't think so.
309. "He's Willy Wonka!" "Really?" I'm with Charlie on this one.
310. "Don't you want to know our names?" "Can't imagine how it wouldn't matter." Friendly reminder that one of the children is going to run the factory.
311. "Mr. Wonka, I'm Violet Beauregarde." "I'm Veruca Salt." "I'm Augustus Gloop." "You're Mike Teavee." In case you need recapping.
312. "And you." ...except for Charlie's name, that is. You hear it at the beginning and then you hear it at the very end. That's it.
313. How come Wonka has trouble saying the word "parents" when he never had both parents to grow up with? Those flashbacks only show his dad, and clearly imply Wilbur's house was both a house and an office at the same time.
314. Are those amanitas? The movie is essentially teaching us to eat poisonous mushrooms.
315. Augustus drops the Wonka bar in excitement over the whole candyland...or is it just to show that Wonka bars are multilingual?
316. "...but that is called cannibalism, my dear children, and is in fact frowned upon in most societies." But, you know, it's actually okay, from an objective point of view. It's just that you might be charged with murder. But go ahead. Eat Wonka.
317. "Because then I wouldn't be a champion. I'd be a loser. Like you." Come on, Violet, you know literally nothing about Charlie. Maybe he's a bigger champion than you and you've insulted him.
318. Big eater cliche.
319. So not only do Violet and Veruca have the hots for each other, so do their parents.
320. Hold up, didn't Veruca have a mom? Looks like someone's getting a divorce.
321. So real places like Tokyo, Marrakesh, NYC, Dusseldorf, Buckingamshire, Atlanta and Denver do get cool flashing titles, but Loompaland doesn't? Or is it because we're in Wonka's mind?
322. Wonka was looking for exotic new flavors for his chocolate even though the factory was closed down?
323. And speaking of this, how did he even survive the downtime? Government officials must've been searching for a man who announced he disestablished his chocolate factory and then hid inside, and even then the supplies of food that is not candy are limited if not nonexistent.
324. "I will even pay your wages in cocoa beans if you wish!" Even though, apparently, the cocoa beans are sacred to the Oompa-Loompas?
325. At least in this adaptation, Augustus is nowhere near the rest of the cast and can't be rescued like in the 1971 movie.
326. Wait, why design the chocolate to be mixed by a waterfall and distributed via inefficient pipes? To show off? No, because no one visits the factory. To enjoy the view of the Chocolate Room yourself? No, because most of the time you won't even be spending time in the Chocolate Room. In the end, the only answer is "for the Oompa-Loompas".
327. "Scenery provides rhythmic sounds" cliche.
328. When Augustus falls in the chocolate river and comes out, he's covered in chocolate. But when the Oompa-Loompas fall in the chocolate river and come out, they are unaffected?
329. Well, isn't that some good timing. The Oompa-Loompas finish singing just as Augustus is being shot up.
330. "They do seem rather rehearsed." "Like they knew what was going to happen."
331. So... the candy boat is edible too? As is the wood that the characters sit on?
330. Actually, nevermind, everything is edible if you try hard enough.
331. We interrupt Wonka's tour to bring you a child that wasn't allowed candy by his father.
332. Well, that's a nice update from the psychedelic candy boat trip from the 1971 movie.
333. Circular door cliche.
334. If there is no railing to step on, how did nine people make it through the circular door?
335. (hairy Oompa-Loompa) Uhh...
336. Elaborate machine cliche.
337. Of course Violet takes it, even when she's warned that the mixture might be wrong and sees what could happen if things went wrong.
338. Well, actually, now that I think back to that hairy Oompa-Loompa, he isn't punished enough. You could just cut off his hair and he'd be just fine.
339. "Violet, you're turning violet!"
340. Violet has her watch on when she's watching the chewing gum machine but NOT when she's turning purple and all.
341. Spoiler warning: giant blueberry girl.
342. Trigger warning: giant blueberry girl.
343. Fetish warning: giant blueberry girl.
344. How did her clothes survive that?
345. Hell, how did her skin survive that?
346. You know, there should be a sin just for the fact that Roald Dahl thought: "You know what would make this children's book awesome? A human girl being filled with blueberry juice and thus becoming blue and round just like a giant blueberry." Is that a sin? *ding* Thank god, that's a sin.
347. There were twenty Oompa-Loompas who became blueberries before? Why not show at least one of them as a warning to Violet? Also, a blueberry Oompa-Loompa would give scale on how small Oompa-Loompas actually are.
348. Oh, because the plot needed Violet to take that piece of gum.
349. They're bouncing on Violet, even though that just might make her explode. Honestly, I'm sensing the "walking on a barrel" cliche.
350. Also, don't even ask me how they got Deep Roy on two Deep Roys on three Deep Roys to work.
351. "Chewing, chewing, chewing, chewing, chewing, chewing all day long." Wait, so what exactly does Violet do with her gum again?
352. Oh, that's why we needed circular doors. To strand giant blueberry girls inside them.
353. Q&A time!
354. We interrupt Wonka's tour to bring you the aforementioned child becoming addicted to candy.
355. "Business cards are irrelevant" cliche.
356. First Mr. Salt wonders if Wonka is using a machine to sort nuts, and then pretends he was thinking of the Oompa-Loompas?
357. I can totally imagine that during Wonka's factory's history, there was a squirrel who fell asleep on the big podium, only to be kicked by her colleagues into the incinerator.
358. Veruca just... went through the bars?
359. And yet adults like Wonka and Mr. Salt need keys to unlock the door.
360. Like daughter, like father.
361. So if you have the glass elevator, why did you need to walk when you lost the boat?
362. Also, what's the reasoning behind an elevator made of glass? I'm leaving that one up to you.
363. Wonka has a mountain inside the factory.
364. Brick joke about the puppets from the annoying song.
365. We interrupt Wonka's tour to show how the aforementioned child runs away from his father and travels the world... flag center and when he comes back, the father's house isn't there.
366. How did Wilbur move his entire house anyway? I call MCEdit.
367. Did Wonka have a flashback long enough for Mike to actually begin reading the elevator button names and finding "Television Room"?
368. Thus Spoke Zaratustra cliche.
369. "It's a teleporter!" No, that would require all elements to be the same size.
370. Also, mind the square-cube law. Mike shouldn't have survived being transported via "television".
371. Breaking news: The Beatles were actually Oompa-Loompas.
372. "It's teleVISION, not telePHONE." What kind of drugs does Wonka's logic run on?
373. Damn, Wonka, don't rip off Charlie's hand.
374. Also, suddenly Wonka begins calling Charlie by name.
376. Why would you even press a button if it may kill you and your guests and you don't want them dead? For the show?
377. James Cameron called; they want Neytiri back to her little planet where she belongs.
378. Mike was brought from the Television Room to the taffy puller, stretched, and returned to the main entrance in three minutes flat.
379. What the f*ck is wrong with Charlie's neighborhood? There are typical houses, next to a Dickensian house, next to an aqueduct.
380. Well, next to a giant chocolate factory.
381. We barely survived the glass elevator breaking one ceiling. You know what that means? It's time for the glass elevator to break another ceiling!
382. Wonka even looks at Charlie's model of the chocolate factory.
383. Semi-annual haircut? To me, that hairstyle seems much harder to maintain.
384. "I must find a... heir." Puns.
385. And Charlie doesn't accept the factory because... he loves his family. Got it.
386. "Obligatory "what happened to them afterwards" reel" cliche...
387. ...except we're not quite done with the movie, because apparently Wonka's plotline hasn't been resolved.
388. Newspaper headline does not match its content.
389. "I do not!" "I am offended by the last one" cliche.
390. Wonka changes sunglass styles.
391. Exactly how coincidental it is that Wonka and Charlie met again?
392. Wonka is able to say "family" and "father" but not "parents".
394. Come on, no one noticed there was a glass elevator parked in the city? It's not even like it's invisible!
395. How did Wilbur survive? There's not exactly an abundance of people needing to visit the dentist's around here... or, y'know... ANY PEOPLE AT ALL?
396. Well, Wilbur hasn't truly forgotten his son. ...Cliche.
397. "Unemployment rate drops as Wonka expands factory" Holy sh*t, Wonka's factory is that big to mess with the economy?
398. Also, aren't only certain groups of people eligible to work for Wonka? Oh, wait, Grandpa Joe's job was basically to walk around and taste Wonka's candy.
399. Isn't it strange that Wonka is around to visit the Buckets?
400. Charlie's grandparents are all out of their beds.
401. Wait for it... wait for it... BAM. Another house moving.
402. Snow on a liquid chocolate river.
403. Well, that's an interesting choice for a narrator.
404. And what better song to start the closing credits than that annoying song.
Movie Sin Tally: 404
Sentence: The Juicing Room
"They're gonna squeeze her. Like a little pimple."
Chapter 2: McJuggerNuggets - What's the Damage?
McJuggerNuggets - What's the Damage? [Psycho Series only, current as of Psycho Dad Buries Video Games]
- Dollar values calculated in 2014, except for two videos that were released in 2012 and 2013 respectively
- Values of human lives not included because that's just morbid (and no one dies in the videos anyway)
- Source for prices: Internet, Jesse's own estimations, general guesswork (no, you go look up how much a YouTube Play button costs)
1 Xbox 360 (incl. Skyrim) - $250 + $20 = $270 (2012, $278 in 2014)
1 video camera + 1 shotgun microphone - $900 + $200 = $1,100 (2013, $1117 in 2014)
1 laptop (unstated brand) - ~$750
1 haircut - ~$5
Dozens of Xbox video games - ~$500
1 widescreen TV - ~$1,000
1 Xbox 360, take 2 (incl. Halo Reach) - ~$270
2 of a car's windshield replacements (front + rear) - ~$600
1 smotehring of ketchup - ~$1
1 Xbox One "The Prince" - $350
1 bedside table - ~$100
2 potted plants - ~$20
1 Thanksgiving table + food + setup costs + apology - ~$100
1 Christmas tree - ~$250
1 livestreaming monitor - ~$750
1 "iPad" Asus Transformer Pad - $300
1 YouTube Play Button - ~$100
1 ping-pong table - ~$400
1 Nintendo DS - $175
2 frozen feet + cuddling (they were fine) - ~$0
3 laptops - ~$2,250
Several bags of Doritos + Mountain Dew - ~$10
Several of Mr. "Psycho Dad" Ridgway's trophies - ~$200
1 Wii U - $300
1 camping tent - ~$100
1 Xbox 360, take 3 (incl. Skyrim again) - ~$270
1 discount television - ~$150
1 camera - ~$1000
Several shelves of hardware equipment - ~$1000
1 fake cop costume - $45
1 therapy session - ~$100
1 Psycho Dad T-shirt - $23
Several Xbox video games (significantly less than before) - ~$250
Last but not least, almost 1 Jesse Ridgway - $n/a
Damage Total: $12,469
Adjusted for Inflation: $12,494
Biggest Beneficiary: Whichever laptop company issued two identical laptops
Chapter 3: 24 Reasons Kid Radd and Homestuck are the Same Webcomic
Author's idiotisms: So, CinemaSins released a new type of video and I simply had to parody it.
24 Reasons Kid Radd and Homestuck are the Same Webcomic
1. Both of these webcomics break away from the original comic book and webcomic style, usually featuring a single comic panel on a single page and
2. eventually including other types of content, such as comic panels with music and even minigames.
3. Both comics make heavy use of sprite graphics, which evolves throughout the span of the comics.
4. In addition, dialogue takes a crucial role in both webcomics, and therefore can be copy-pasted from the comics themselves.
5. Both comics make jokes that are sometimes only understandable to programmers.
6. Both comics also employ, from time to time, "breaks" from the main plot to feature entirely different content.
7. The main plot revolves around a game that turns out to be much more than just a game; this and similar games are gateways to the multiverse and destroy their original world (at least from the beginning).
8. The main character, who's color-coded blue, is not really the main character, as the cast of protagonists keeps expanding throughout both comics' span,
9. including characters who are expected to be the antagonists, but nevertheless, are as good or even better at carrying out commands than the main protagonists.
10. After being taken to another dimension, the main character really finds out that he's bound by the rules of the game even more so,
11. especially since his own very nature makes him less skilled or less capable than other characters by default,
12. even though later on we realize that the very same main character is actually overpowered as f***.
13. Eventually, as the lead female goes through an identity crisis that makes her do what she wouldn't want to,
14. and the secondary male realizes that he's simply not cut out to be a hero or destined to do anything other than sacrifice himself,
15. an indestructible demon begins ravaging through the realm of the main characters, making them escape to other realms via a hyper-space.
16. One of those realms turns out to be an alternate version of the realm we started in, with the same characters in different situations.
17. As this is revealed, some main characters fuse with other main characters, becoming more than they really should be.
18. As the demon continues his rampage, it becomes crucial that the main characters consult a Seer on their future actions, as well as game walkthroughs.
19. Both universes' hyperspaces are governed by beings who at least think that they're playing a significant role in the universe,
20. and eventually some of those characters join the protagonists, realizing that the way they're protecting the universe is not real.
21. Most of the protagonists realize that the real purpose in life is beyond that which was programmed in the game,
22. while the antagonists are distinguished since they are still bound by the programming and want to exploit it as much as possible.
23. Last but not least: lots and lots of shipping, shipping tease, etc.
24. and fourth wall-breaking jokes taken to an absurd level.
Chapter 4: Everything Wrong With: Everything Wrong With Inside Out
Everything Wrong With
"Everything Wrong With Inside Out In 10 Minutes Or Less"
1. What's up with the strange formatting of the title card? I keep reading it as "Inside Everything Wrong With Out in 10 minutes or less".
2.  45 seconds of two freaking logos... as usual. "X seconds of logos" cliché, updated for all your Disney/Pixar needs.
3.  This baby memory should have fallen off the track and smashed on the floor... Except we know that memories don't smash and break apart.
4.  Also, movie steals its entire premise from Herman's Head. In case Honest Trailers hasn't hammered that fact into your head already.
5.  No Love, no Loyalty, no Competitive Spirit, no Logic, no... Half of these aren't even emotions.
6.  ...even though they are all within "stopping Anger from pulling these levers" distance. Okay, but: Anger's head is literally ablaze, and the emotions know they have to stay away from the fire.
7.  And we five emotions [...] have NO SAY in the matter whatsoever. Except their console is extremely limited and mostly works by making Riley remember stuff.
8.  Why would Anger, Sadness, Fear and Disgust have some sort of weird say in how this room looks? Because they discussed Riley's dream house just minutes of screentime before?
9.  Why does the moving van status... Subtitles say "why" yet narration says "how".
10.  Parent openly discusses family financial trouble... No, I'm pretty sure he's discussing an enterprise here.
11.  What if her parents suddenly moved back to Minnesota... Then, as it's only a temporary trip to San Francisco, Riley's father would have gone alone and not taken the whole family.
12.  Why are all of Mom's emotions female, and Riley's emotions live in a coed dorm? If you closely watch the end credits scene, the improbable broccoli pizza cashier also has emotions of both genders, so maybe we can't make a definite rule yet.
13.  That's racist, but also impractical. I think you mean "sexist".
14.  "Prometheus School of Running Away from Things" cliché.
15.  Why is Sadness pretending to know which way to go? Because Joy stuck her in the corner and forced her to read the Mind Manuals?
16.  …but Riley is a Millennial, and it's doubtful she EVER memorized phone numbers. Except a memory is created pretty much every time any of the emotions clicks on something, which means that even if Riley only saw the phone number for a split second, there would still be a memory of it.
17.  …but isn't she… kind of happy singing this song? Well, have you considered the fact that the memory itself is a Joy memory? Once again, emotions literally depend on memories to make Riley do stuff.
18.  How do these emotions "stay happy?" Movie already has lampshaded this: [Disgust] Great idea! Anger, Fear, Disgust… How are we supposed to be happy?
19.  Apparently, Riley's long-lost imaginary friend goes around… stealing long-term memories? CinemaSins steals jokes from How It Should Have Ended.
20.  How does news about various emotions travel outside of headquarters to imaginary friends or employees of a human head? Well, if I had to guess, Dream Productions directly intercepts Riley's memories of the day and relays them to everyone else, and the Mind Workers occasionally come to Headquarters to maintain/upgrade the console. Plus, the Train of Thought passes by Headquarters every once in a while.
21.  Is that the weirdest thing I've ever written? Yes it is! Self-deprecatory humor: appropriate for a parody movie, completely out of place in a highly sarcastic movie review that still tries its best to take itself seriously.
22.  Also, you're speaking your lines, not writing them.
23.  Also, you missed a comma there.
24.  How was Riley talked into playing hockey again? Maybe she wasn't, and was just enrolled against her own will? Wouldn't seem to be too unreasonable for an 11 year old.
25.  But the heart never makes an appearance in this movie… physically speaking. Neither does the brain.
26.  Do not make fun of anything while Bing Bong is sad. That's a rule.
27.  How is a vacuum cleaner a subconscious thing…? You forgot we're not in an actual representation of a human mind, but rather a Sigmund Freud theme park that just sort of happens to be linked to a human being.
28.  Instead of lifting up the balloon cage, Joy tries to do this. If the subconscious guards have superspeed and got Bing Bong down there that quickly, they also probably took the time to tie the balloon cage to Jangles.
29.  Annnnnd now that Joy's fallen down here with Bing Bong, it means it's a harmless fall because this movie is NOT going to kill Joy… Except you're watching this with a wealth of knowledge about previous movies, and therefore know about the "main character immunity" cliché. A kid for whom Inside Out is literally the first movie they've ever watched would have no idea.
30.  Also, Killjoy.
31.  HOW could this kid have forgotten this first day of school sadness in the few days since it happened?! That's literally not possible! You're forgetting that just before this scene, we saw at least several dozen perfectly good memories fall down to The Pit due to the discount Roland Emmerich scene.
32.  So, the stories were made up by you assholes too. Once again, the emotions don't have anything even resembling a QWERTY keyboard on that console. They're relying on Riley's memories, ideas, daydreams and et cetera to run her.
33.  And it looks like a giant book. How the f*ck did that get down here? From Imagination Land, which, like everything in this mind, is literally on the edge of forgetfulness?
34.  ...but then she said his name again. Then sin every time Bing Bong's name is said.
35. [79 and 80, take two] Sin narration accidentally splits the word "fashion".
36. [80, take two] ...but a year later there's a whole Caribbean out there... Except there are exactly nine streams coming from the Core Memories, meaning that there are exactly nine of them and exactly nine Personality Islands.
35. [back to 79] Cinema Sins genuinely laughed.
36.  You ARE that girl! ! No, they're not.
37. [back to 80] What should have been a reverse ding is a proper ding.
38. Sentence does not relate in any way to the movie.
39. [end credits, Back to the Future part] Okay, but... Pixar referenced the part where Marty's hand disappears, and not Dave's head!
Video Sin Tally: 39
Bonus Round: Every curseword in this review of a children's movie
40.  ...some narration in this bitch.
41.  ...wouldn't have given two s*its about it.
42.  ...we're still sinning this because we're assholes.
43.  Damn... that is a lot of Long-Term memories...
44.  Way to go, slack-ass emotions.
45.  Movie puts a whole bunch of bulls*it...
46.  ...inventing ways out of its bulls*it scenarios...
47.  Goddamn. I know it's common...
94.  That s*it is DELICIOUS AND NUTRITIOUS. [x2, same sin]
95.  Joy is a dick! !
96.  ...the earlier cheap-tension-train bulls*it even further!
97.  So, the stories were made up by you assholes too.
98.  Why is there a f*cking ramp in the middle of all these forgotten memories?
196.  How the f*ck did that get down here? [x2, same sin]
197.  ...just because of all the s*it she's going through...
394.  You can't just pick and choose that s*it, yo. [x2, same sin]
395.  Indeed, but that rainbow wagon rocket s*it worked...
396. [back to 78] Well, we've been dicks to this movie...
397. [80, take two] ...with 5 f*cking islands...
Video Sin Tally: 397
Bonus Round #2: Every sin that Cinema Sins missed (i.e. stay true to the "everything", for crying out loud - x2 each)
794. Fear would be great at this parody of Cinema Sins. Unfortunately, though, he's not good enough for the real deal.
1,588. Wait, so how are the upper shelves of Long-Term Memory even maintained?
3,176. No pointing out that Joy could have sent up Riley's Core Memories the same way the Mind Workers sent up the Triple-Dent Gum memory.
6,352. "uuuuh but How It Should Have Ended did that" No excuse. Cinema Sins stole the "stealing Riley's memories" part.
12,704. "uuuuh but the memory would have returned after being played" Except they were able to take down the happy-turned-sad hockey memory just before Joy and Sadness's accident.
25,408. Discount Harry Styles.
50,816. Discount Roland Emmerich.
101,632. No trace of the bright memories that fell down into the pit.
203,264. [end credits sequence, as Joy and Sadness are travelling down the recall tube; quote from Portal 2] Woooo! I KNEW this would be fun. They told me it wasn't fun at all, and I BELIEVED 'em! Ah! I'm loving this! Whale of a time...
Video Sin Tally: 203,264
Sentence: Subconscious (the CinemaSins Edition)
"...something we're VAGUELY aware of but we're not quite sure it's real?"
Video Runtime: 11:20 [680 seconds]
Inside Out Runtime: 1:34:40 [5680 seconds]
Inside Out Sin Tally: 88 [80 + 8 that Cinema Sins missed]
Proportion by which this video is worse than Inside Out itself: 19,293.77