- Team Fortress 2 (3)
Not much is known about the Pyro, except that they like to set things on fire. But little do the other teammates know, there is so much more to the mumbling firebug. Like how they have many names. Patient 1664, Subject 21156, Prisoner 666, to name a few.
And each one has a story.
- Part 3 of Trust Me
Mick Mundy had been ostracized all his life. When he takes a job a world away from home to escape the critical stares and comments of his fellow countrymen, he believed he could finally be himself in a desert with his sniper rifle.
That was before he met a certain suave Frenchman in a broken down elevator, who crushed that dream with only a single introduction. Mick finds out that after one signs the papers for Team Fortress Industries, he was stuck there for five years. He knew these five years with spy would be agonizingly long.
What he didn't expect was for five years to not be long enough.
(Rating may change as story goes on)
- Part 2 of Trust Me
Heavy's life has been dictated by the vow he took before his father died in the Gulag; "protect your family." He sacrificed social relations and his dreams of being a writer, all because of the discovery he made in college. The measures he took to conceal his family were borderline obsessive.
So when he suddenly is faced with a contract out of the blue in order to support his family, he jumps at the chance. What he didn't bargain for was a partnership with 7 men/children with varying amounts of sanity, and a German doctor he cant help but feel attracted to.
- Part 1 of Trust Me
Nothing is ever random. Everything is connected in some way shape and form. The world is complicated, and so are the relationships in it. Even in a place called Teufort with 9 Mercenaries of varying sanity.
Each story is connected to one another.