1 Work in Gurn(s) (Dragon Age)
Thieves, apostates, and a templar hunter flee ahead of the Mage-Templar War. When their peers cut deals with Alexius and Envy, they completely miss the memo. They're too busy wandering Thedas, discussing glyph theory, and pinching any lyrium they can find.
But when their healer's visions become more serious, and their sticky fingers put them at odds with the most powerful organization in Thedas, the real adventure begins.