Fix It By Breaking It
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20 Nov 2019
In a trick of fate, the Grail brushes aside the plans and aspirations of its adherents, eschewing logic and rationality in its selection of servants.
Seven individuals of questionable heroism and who are distinctly not yet dead are pulled from a distant plane of existence to fight in a world unfamiliar to them as a part of a war in which they have no stake.
What else could follow but disaster?
(And maybe even a happy ending.)
Features a cast of characters taken from the adventures of my beloved Dungeons and Dragons group. The characters are all their brainchildren.