15 Works in Dice Will Roll (Podcast)
Listing Works
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A snapshot of a day on a ship sailing away from Willowside.
Khufar helps Panacea deal with seasickness, learns a fun fact about the sun, learns a horrifying fact about horses, and then gets Royari to fact check it all.
The Makeshift Wonders have a lot to learn about the surface world, but at least the swaying of the ship beneath their feet can be the least of their problems. After all, traveling with the Wandering Three is never a dull affair.
(Especially when you're busy trying to wrap your head around the fact that you're in love with one of them.)
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In the aftermath of their rescue from the temple of Dagon, Stirvyn gets his first lesson, Ledorick has a nap, and Tashlock is here to help however he can. Together, they all learn what a difference a well-made stew can make.
(When looked at from a certain point of view, Tashlock is the only one to really have his act together anyway.)
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When Axel gets hit in a skirmish at the camp, Dingo is immediately by his side to help.
Two best friends in a room. They might kiss! Yes they will. -
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The bomb has been diffused, the pathetic man has been saved, the source of so much pain in their lives has been arrested. Now all that's left is to clean up some of the many messes she left behind.
Eriato keeps a promise, reflects on how far she's come, and takes charge of seeing the new recruits settled safely at their new home.
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ad naseum (emphasis on the naseum) by ScrapyardGizmo
Fandoms: Dice Will Roll (Podcast), Pathfinder (Roleplaying Game)
23 Jul 2021
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Chaos theory, in a nutshell, essentially states that no matter what, there's going to be patterns and repeating events in everything.
Unfortunately for Volio, his whole life is a proof-of-concept for this theory. And he's just a little sick of it.
Yeah. Just a little.
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"Nothing in life came for free. The more you were loathe to part with something, the more it would fetch as a price. And the more you wanted or needed something, the higher that those who had it would drive up the price in turn.
It all came down to understanding what you were prepared to lose."
(An attempt to trace the train of thought that leads to a clown buying a box of gunpowder.)
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On the night before the Wandering Three are due to set out for the last Aeon Tower, Royari and Eriato sleep soundly.
Volio and his brother do not.
Exhaustion turns to bickering between the two newly reunited brothers, after which Sivas decides to give Volio his space - but also to go and ask Royari to keep Volio company throughout the rest of the night instead.
Royari, of course, is always happy to help out a friend. They and Volio have a chat, discover that they maybe understand each other even more than previously believed, and cuddle while waiting on the sunrise.
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Kingmaker: Kingslayer by ScrapyardGizmo
Fandoms: Dice Will Roll (Podcast), Pathfinder (Roleplaying Game), Pathfinder: Kingmaker (Video Game)
30 Mar 2021
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The Paragons, the Kingmakers, the leaders and heroes of Kilcela.
Alden Felstad, Paragon of Heroism. Ichor Eteocles, Paragon of Society. Kaska Tanavin, Paragon of Nature.
What if, in some far worse timeline in the infinite possibilities of reality, they were not the heroes they were meant to be?
What if, instead of being the shining Paragons, they were Blights upon the Stolen Lands instead?
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Have you seen my sword? by ScrapyardGizmo
Fandoms: Dice Will Roll (Podcast), Pathfinder (Roleplaying Game), Pathfinder: Kingmaker (Video Game)
17 Jan 2021
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Ichor is never seen nor mentioned using an instrument (as far as I can remember) but the mental image of this was too funny to pass up so here you go
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An attempt at covering the missing spaces between Episode 20 and 21.
Volio Via, in the library, with the angry ghost.
(There are no words to describe how much he despises the word "fate".)
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Some musings on rolling an 11 for your last Performance check and still putting on the better grand finale.
Because, after all, teamwork is a beautiful thing.
(Volio has very definite opinions about what it means to be a clown and plenty of time to dwell on them while Jellicho Boing-Boing puts on his show.)
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Night hags use dreams to ensnare their victims, and to slowly feed on and use their desperation and fear for their own purposes. Their changeling children are not exempt from the family business.
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Familiars don't get a hand in the pact that creates them. (AKA what not to do when you get adopted by an eldritch noodle furby)
- Language:
- English
- Words:
- 1,216
- Chapters:
- 1/1
- Hits:
- 17
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Slouching towards Bethlehem (on the shoulders of a clown) by CatKing_Catkin
Fandoms: Dice Will Roll (Podcast)
25 Aug 2020
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Mere hours after making their escape from Mistress Dusklight's Celestial Menagerie, the newly formed Wandering Three take some time to reflect on where they've come from and where they hope to be going.
In the meantime, Volio gives Royari and Eriato a piggyback ride.
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Paragons at Peace by ScrapyardGizmo
Fandoms: Pathfinder (Roleplaying Game), Pathfinder: Kingmaker (Video Game), Dice Will Roll (Podcast)
20 Jun 2020
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Five days in the First World, one year in Golarion. The Kingmakers return is victorious, if not tinged with sorrow of a lost friend.
A year later, the Paragons continue to make their names known, cementing themselves as the heroes who made the Stolen Lands the Rescued Lands.
This is the Paragons finally at Peace.