Deep in the mines underneath Craghammer Mountain slumbers an ancient and powerful evil. Or so said Colbie at least, dramatically retelling what he heard from the bartender in the previous town. Personally, Shy thought that was hogwash. He could tell Matt was also blowing off the excitable bard, whose tendencies to overexaggerate local legends had already gotten them intro trouble before.
Or, vignettes from a D&D fantasy AU of Radio Silence.
- Part 1 of ars poetica
Another mug flew from the bartender’s hand, this time at Matt’s head. He ducked in time and it sailed harmlessly past him, colliding with the brick of the house behind him. Colbie snickered quietly, but Matt could see Shy shifting nervously and pulling out his pouch of spell components, and Wren was already stepping forward with her sword drawn. “Criminals like you and your lot stay out of my damn bar!” The bartender retreated, hopefully for good, and left the large man she had come out with behind. He stared fiercely at Wren, but made no move in any direction, just standing in front of the door to deny them entrance.
Liz stepped forward to put her hand on Matt’s arm. “Let’s head back to the wagon. We’ll make camp outside of town tonight, and maybe Colbie can come figure out what happened in the morning.”
Matt only sighed. What had he said that made that woman think he was a member of the Zhentarim?
5 times members of the adventuring party Radio Silence got a critical failure, and one time they got a critical success.
- Part 2 of ars poetica
"I was so scared,” Colbie blurts out before Matt is even finished drinking. “I don’t know what I would have done if I couldn’t get you back. I – I’ll be more careful in the future, I promise, I don’t ever want to lose you again!”
Matt looks surprised, but he’s just staring at Colbie. Colbie’s gut twists. “Matt. Say something.”
A dungeon delve goes wrong, and Colbie is the one who sets it right again.
- Part 3 of ars poetica