He carries his ghosts around with him. They are always there, offering unwanted advice and imperious criticism, yelling at him during adventures and whispering to him in his dreams. Their tone varies — sometimes resigned, occasionally resentful, always there. Sometimes he heeds them, other times he ignores them, most of the time he just lets them carry on.
He might get upset, if they weren’t him.
Even now, as he wanders aimlessly around the console, they’re talking to him, offering suggestions and accusations. And always reminding him of something he can never avoid.
One day, he will be someone else’s ghost.