In the middle of a mission, a bomb going off leaves Lance unable to hear. Still, while he's deaf, the rest of his team are the ones that won't listen.
Bookmarked by marais
10 Nov 2017
29 Sep 2017
A series of one shot style stories following and expanding on the lives of a Speaker, a Hunter, and a Sleeping Soldier. Lots of headcannon, lots of angst and fluff and banter and team as family.
And no end in sight. The Netflix Castlevania has ruined me.
They’re not in Gresit. It doesn’t matter.
What matters is… Well.
What matters is that Trevor Belmont is completely, immeasurably, and inconceivably unstoppable.
[Alternatively (and lovingly) titled: Gresit II: Smaller Gresit]
[Alternate alternate title: Gresit II: softly, but with a lot of feeling]
06 Aug 2017
Trevor is just a tiny bit shocked to hear how old Alucard is.
(Ask.FM request. The original request asked for Alucard to be a teen still, age-wise, which should rouse Trevor's protective side. Now, I did have two problems with it, which is why it rather turned into a short-lived discussion. First, Alucard could be 17 and still count as a teen, but that would still not change that he and Trevor fought one another, irregardless of age. Second, expectations 500 years ago were still very much on the group, not the individual, hence why everyone in the family would have to help. Sure, children still could experience kind of a childhood, but more often than not, they would already be intimately involved in daily life. Hence Sypha's reaction why Trevor would fuss about an age question at all, if Alucard is already practically a grown-up.)
Trevor carries the weight of his family on his shoulders, but it’s rare that he can acknowledge how heavy their deaths weigh on him. Alucard and Sypha find him in a moment of weakness.
They all have families to miss.