war games and snark
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06 May 2014
Here unfolds a tale of war, desire, and warring desires.
After the invasion of New York, Tony figures out Loki’s game, and he lays out an ultimatum that he realizes the trickster can’t escape from, maneuvering Loki into agreeing to be an ally, rather than a foe, if only when the time comes.
A god’s sworn word is a promise that the god cannot break, but once Thanos’ head is parted from his shoulders, all bets will be off: no protections, no alliance, Loki free to do whatever he pleases, so long as he can still evade recapture at Asgard’s hands. So it’s simple, Tony tells himself: trust the war, not the god.
It should have been simple. It was doomed to be anything but, because infatuation has no place in a war-zone, but Tony is prone to impropriety at all sorts of slightly impractical times, or he wouldn’t have wound up with the god of lies in his bed so frequently in the first place. Practicality and safe-distance plans are all going wrong, and Tony likes it too much to stop.
- Part 1 of Catch and Release, and related Keepsakes