1 - 20 of 433 Works found in Hikaru no Go
Listing Works
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Summary
It starts the night after he brings the antique goban home from the flea market.
prompt: silence
- Words:
- 471
- Chapters:
- 1/1
- Collections:
- 1
- Hits:
- 4
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Hikaru, unable to bear Akira's disappointment after defeating him at the Kaio game, comes up with a clever plan that will explain why he is no longer a Go genius, let Akira play Sai again, and avoid telling the truth.
Somebody really should stop Hikaru when he's feeling clever.
Contains within: cross-dressing, misinformation about mental illnesses, and Sai shipping Akira/Hikaru.
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Kaneko and Mitani play Strip Go. Things get a bit complicated...
- Words:
- 2,759
- Chapters:
- 1/1
- Kudos:
- 6
- Hits:
- 16
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How Kaneko came to ask Mitani out.
Series
- Part 2 of Attraction
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"Mitani remembers the exact moment he notices, really notices, Kaneko's body."
Series
- Part 1 of Attraction
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Chapter of the Ghost. During a trip to Europe, Hikaru and Sai visit a small town in which impossible things can – and do – happen.
- Words:
- 10,011
- Chapters:
- 1/1
- Kudos:
- 2
- Hits:
- 9
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Even though Yeong-Ha knows this is a dream, he still feels breathless with this game, with the feeling that his past baggage is no longer weighing him down, that this is a challenge solely played for the game and him unleashing possibilities that make him feel like he is flying even as he remains grounded and calmly sitting.
He watches delicate hands that provoke thoughts of unlimited possibilities of brilliance across the board. He wonders, out loud with no shame, as this is a dream after all, what if those hands were to join him on the other side of the board, if that dedication were to be applied a little more directly.
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Back in the Heian days, a young man tries to find out the truth about what happened to his teacher, while a young onmyouji faces the mystery of a haunted goban. No pairings of any kind. (Just some poetry.) Inspired by the movie Onmyouji, and includes a nine-year-old Abe no Seimei.
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It couldn't be a date. It was Akari! It'd be like dating his own sister. Hikaru shuddered. Waya had to be absolutely wrong.
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Igo is a game of logic and consequently Go players love to analyse and explore mysteries in order to break them down to their basic components. Of course, Igo is also a game of innovation, which is why every Go player has their own theory on Sai. Or at least that’s what Honda said, after what seems like the fifty billionth conversation on the puzzling avatar.
[This is Nase's thoughts on the matter, that it's more interesting to think about what Sai lead to, than who they were.]
- Words:
- 1,224
- Chapters:
- 1/1
- Kudos:
- 1
- Hits:
- 26
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Shindou Hikaru several years on, as seen by one of his young students
- Words:
- 1,090
- Chapters:
- 2/?
- Kudos:
- 1
- Hits:
- 46
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Internet Go players meet up at a future World Amateur Championship...where an impatient opponent awaits them.
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Shigeko Morishita has her own agenda. It involves chocolate.
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Kaga gets another chance to show who's best
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The first time, it just happened and maybe it got a little nasty, but the fact that they keep doing it shows that really, a little nasty was exactly what they both wanted.
Series
- Part 1 of Bad Influence
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Toast is the way to start a day
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Mid life is interesting for territory exploration
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Sometimes you miss things when they are gone
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Hikaru no go inspires the craziest drables during Blind Go rounds. I thought I would put a few of the one i kept here
- Words:
- 346
- Chapters:
- 2/?
- Collections:
- 1
- Hits:
- 11
