Listing Bookmarks

List of Bookmarks

  1. Public Bookmark 2

    Summary

    The Ancients are fucked up. Or the story of John Sheppard and Rodney McKay's not!solove!child's first eleven years

    21 May 2012

    Notes

    LOL

  2. Public Bookmark 6

    Summary

    War and peace, ebb and flow, love and loss, damned duty and dearest enemies, end and begin and come around again. Whent he Starge Program goes public, old loyalties are set against new ambitions for the Atlantis team.

    19 May 2012

  3. Public Bookmark 3

    Summary

    Anthropomorphism to Zeugma; the history of a city.

    17 May 2012

    Notes

    Brilliance of the sort that English majors really appreciate.

  4. Public Bookmark 1

    8 May 2012

  5. Public Bookmark 2

    Summary

    Chuck does his bit for the entertainment-deprived masses of Atlantis.

    3 May 2012

  6. Public Bookmark 1

    Summary

    "I have seen a harbinger. With its," she curled her fingers up by her mouth, her sudden lack of serenity obviously stunting her descriptive skills, "sharp teeth and flaming hair and... floppy ears."

    4 Apr 2012

  7. Public Bookmark 5

    Summary

    @dr_dr_mckay is stuck in a jumper at the bottom of the ocean & needs your help! Please RT!!

    2 Apr 2012

  8. Public Bookmark 1

    Summary

    Funny the people you meet at a jail.

    24 Mar 2012

    Tags
  9. Public Bookmark 1

    Summary

    In the beginning of their fourth year on Atlantis, the Expedition has survived the attack by the Asurans' wormhole-powered satellite, and successfully flown Atlantis to a new planet with little damage and no casualties. But the city has barely landed when Rodney McKay receives a devastating message, and that's just the beginning of a new and terrible threat.

    Now, with all the Gifted on Atlantis in danger and Rodney facing imminent death, Rodney, Elizabeth Weir and John Sheppard are in a race against time to save the most powerful and vulnerable members of the Expedition. For John, that means confronting his deepest fears about his Gift—and even that might not be enough to save Rodney's life.

    15 Mar 2012

  10. Public Bookmark 3

    Summary

    And that was how Sam found out about John Sheppard and Rodney McKay

    15 Mar 2012

  11. Public Bookmark 1

    Summary

    After the Concord has taken Atlantis, John and Rodney shape new lives there. A coda to The Water Grinds the Stone.

    2 Feb 2012

  12. Public Bookmark 3

    Summary

    John has an unusual habit. Rodney finds out.

    1 Feb 2012

  13. Public Bookmark 3

    Summary

    Rodney McKay, owner of the exclusive brothel Pegasus House, doesn't usually train new workers. Former airship pilot John Sheppard, however, might just prove the exception to the rule in more ways than one.

    25 Jan 2012

  14. Public Bookmark 1

    Summary

    Set post-series as Atlantis gets prepared to go back to Pegasus, Keller resigns, Rodney follows her, and Rodney panics when he loses touch with John.

    23 Jan 2012

  15. Rec 1

    Summary

    Laura paints her toenails on Thursdays.

    10 Jan 2012

    Tags
  16. Rec 1

    Summary

    One of the social anthropologists had once said that Atlantis and her people were like a single entity, with Elizabeth as its heart, Rodney as its brain, and John Sheppard as its soul. Without John, Atlantis felt stripped and empty.

    25 Dec 2011

  17. Rec 1

    This work isn't hosted on the Archive so this blurb might not be complete or accurate.

    Summary

    Ronon's friendship with Chuck, the head Gate Tech of the Atlantis mission, leads him to discover the strange and alien ways of Canadians and helps him lay his past to rest.

    15 Dec 2011

    Tags
  18. Public Bookmark 1

    Summary

    What if the Ori never came? What if Jack and Sam didn’t have to deal with frat regs anymore? What if things had gone differently and a different team of people had gone to Atlantis?

    12 Oct 2011

  19. Rec 1

    Summary

    "I’m almost positive that this crap never happened to General O’Neill.”

    9 Aug 2011

  20. Rec 2

    Summary

    Lorne and his team are trapped in the world of dreams, and are being forced to walk through their greatest memories, both good and bad, for reasons unknown. How can you hide from your worst truths in your own head?

    28 Jul 2011

Pages Navigation