As Kingfishers Catch Fire
Series Metadata
Listing Series
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Summary
One bright blue day when John was eight, his father took him up in an old wood-and-cloth biplane, and John almost touched the sky.
Series
- Part 1 of As Kingfishers Catch Fire
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Summary
John has long dreamt of the sky.
Series
- Part 2 of As Kingfishers Catch Fire
- Words:
- 100
- Chapters:
- 1/1
- Kudos:
- 1
- Hits:
- 57
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Summary
These are the stories John's mother tells him.
(Not all endings are happy, and some stories are true.)
Series
- Part 3 of As Kingfishers Catch Fire
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Summary
Ana Sheppard, waiting to die.
Series
- Part 4 of As Kingfishers Catch Fire
- Words:
- 501
- Chapters:
- 1/1
- Kudos:
- 1
- Hits:
- 83
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Summary
John has always wished for wings.
Series
- Part 5 of As Kingfishers Catch Fire
- Words:
- 445
- Chapters:
- 1/1
- Hits:
- 62
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Summary
John carries more history on his back than he’s willing to share
Series
- Part 6 of As Kingfishers Catch Fire
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Summary
When he was young, it seemed so very simple.
Series
- Part 7 of As Kingfishers Catch Fire
- Words:
- 230
- Chapters:
- 1/1
- Kudos:
- 1
- Hits:
- 62
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Summary
John brought more with him than just a video tape and a poster.
Series
- Part 8 of As Kingfishers Catch Fire
- Words:
- 100
- Chapters:
- 1/1
- Kudos:
- 1
- Hits:
- 80
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Summary
Four pets John wished he could keep and one he did--the term "pets" being used very loosely.
Series
- Part 9 of As Kingfishers Catch Fire
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Summary
Not all of John's scars are scars.
Series
- Part 10 of As Kingfishers Catch Fire
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Summary
John and Rodney, magic and wings.
Series
- Part 11 of As Kingfishers Catch Fire
- Words:
- 352
- Chapters:
- 1/1
- Hits:
- 56
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Summary
Rodney, standing on the balcony.
Series
- Part 12 of As Kingfishers Catch Fire
- Words:
- 100
- Chapters:
- 1/1
- Hits:
- 60
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Summary
Michael makes a choice. John teaches him card games.
Series
- Part 13 of As Kingfishers Catch Fire
