Clan of the Cave Geeks
It is the dawn of the bronze age. For most of the inhabitants of western Europe, nothing has changed for thousands of years, and nothing will change in their lifetimes, but there will always be some few, who look to the future, and change, discontent with things as they are. At a time when written language is unknown, and written numbers a vague idea, newly making its impact on pre-civilized man, two men who would use such tools to forge a new future, chance to meet.
What does a bonafide genius do in an era of stone knives and bear skins?
- Part 1 of Clan of the Cave Geeks
A few years have passed since the events in 'The Stargazer and the Toolmaker', and all is well in Lakeside, as well as in Rodne and R'dek's (and Spitt's) cave, but winds of change are coming. They come first with the arrival of strangers to Lakeside, who carry the most terrible news. The Raiders, scourge of R'dek's childhood, are coming, and nothing will stop them.
To survive the raiders, changes must be made to Lakeside, and changes come to its residents, and to Rodne and R'dek as well, but the most difficult change of all must come to the Raider's leader, Shef'hred. Captured by the farmers and fisherfolk of Lakeside, he must learn what it means to give up the life he knew, and still retain his honor.
- Part 2 of Clan of the Cave Geeks