18 Works found in Mega Flare! - A Final Fantasy Big Bang Challenge
Listing Works
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Summary
Two siblings, recently discovered. They both seem to think that they have absolutely nothing in common, but they're more alike than either of them might care to admit.
- Words:
- 10,085
- Chapters:
- 1/1
- Collections:
- 2
- Hits:
- 19
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Summary
The wrath of Barbariccia, from origin to end. Featuring crystals backstory and the dirty little secrets of Lunarian terraforming.
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A Means to an End by Bix, deadcellredux
Compilation of Final Fantasy VII, Final Fantasy VII
12 Nov 2011
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After Meteor, things change.
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Two years after war's end, Queen Ashe is confronted with a new threat: an invading darkspawn army, bursting from underground caverns throughout the world. Fortunately for Ivalice, Warden-Commander Elissa Cousland and her team of Grey Wardens are not far behind.
Series
- Part 1 of Wardens of Ivalice
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Balthier's Guide to Ivalice by empyrean
Final Fantasy XII, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics A2: Grimoire of the Rift
11 Nov 2011
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Balthier takes us on a tour of Ivalice, from the Westersands to Giruvegan, and not-so-gently guides Vaan into sky piracy the best way he knows how. Which apparently includes a fair bit of leering combined with verbal abuse. Vaan is smarter than anyone suspects and Fran finds the whole thing incredibly amusing.
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What it means to be a Turk in those bleakest days.
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Once upon a time, when he is only thirteen years old, Hope's mother takes him to see the fireworks in Bodhum. En route he runs into a girl by the name of Serah Farron -- a chance meeting that changes both of their lives for the better.
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Just because there's a happily ever after doesn't mean that things are sunshine and roses. A peek at after the game proper, when the romanticism of saving the world fades away and all that's left are people trying to make a relationship work while rebuilding their lives.
Seems simple, right? Unfortunately for Zidane and Garnet, things are never quite so easy. Amidst all the hard work they've put in trying to earn their own happy ending, there are still lots of challenges in their way from insufferable nobles to even greater woes when close friends wind up getting kidnapped because of a political statement gone awry. Join our heroes (and heroines) as they take up arms again, this time not to save the world, but instead to change it.
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In the universe next door, Terra grows up in the Esper World. Everything goes wrong differently.
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Rinoa's gone public as a Sorceress and is campaigning for Timber's independence, Laguna's steering Esthar's re-emergence, Galbadia won't give up, Squall's dealing with the political fallout as Garden Commander -- and in case no one has enough on their plates, something's wrong with the Sorceress-Knight Bond. When terrorists attack Timber in the middle of Squall and Rinoa's argument over where the new Garden should go -- Timber or Esthar? -- they decide to take a break, hoping that if they can sort out the politics in their separate spheres, they can come back and sort through the quietly desperate mess of their private lives and repair their Bond.
Sorceresses still make the world nervous and Galbadia won't let Timber go; Esthar needs to come out of hiding and Garden needs to decide its place in the world. Four lives are unraveling -- but maybe, between them, they can find the answers...
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When the Garif come to the Wood, Fran begins to see her home in a new light. But knowledge is never free, and freedom costs even more.
Series
- Part 1 of Freedom
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This is the adventure of a man who should be dead, but lives. Five years after the end of Final Fantasy XIII, Cid Raines awakens on Pulse, confused and lost. He soon encounters Jihl Nabaat and Hope Estheim, whose destinies are now tethered to his own. Cid soon sets out to confront his new fal'Cie Master, Asura. He grows intimate with Hope and comes to understand Jihl, even as the mystery of their fates deepens and snarls. Here, dead men do tell tales, after all.
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There are thirteen bloodlines, sworn to protect the sorceress and the people they serve. Their origins lost in antiquity, they have been granted forms unique to each of them to help on their path.
There is forbidden magic. The reasons for why it is forbidden have been forgotten. But the sorceresses thus convicted are still imprisoned, suspended in time until death. Their prison is powered by their own magic and the very land and the thirteen bloodlines are the locks.
But the bloodlines are dying out and the locks are breaking. And one of the sorceresses is just biding her time, waiting to take her revenge on a world already torn by a third Sorceress War.
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Retired soldier Leo Christophe rents the secluded Vector Hall for a year, trying to sort himself out after leaving the army. Before long, he comes to learn that a horrible murder once happened in the house, but even after hearing the same story over and over, he can't help but feel that there is something more to what happened. As he digs deeper into the grisly story, Leo discovers a web of lies and deception, a truth worse than the story he had been told, and a plot that might claim his life as well.
And then, there are the ghosts. The ghosts who laugh maniacally in the dead of night to keep him awake, who delight in finding just the right way to bring his worst memories to the surface, and who are his best bet in unravelling a mystery that goes much deeper than just the murder.
He came to Vector Hall to find peace and quiet. Instead, he has found a mystery that threatens to destroy him as it has destroyed so many others, and the best chance he has is a ghost who only wants to see everything torn apart.
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After the war, Ashe is preparing to become queen, but there are many treacherous political waters to navigate first: proving her fitness to sit the throne, balancing Dalmascan independence with Empires on either side, settling the question of who will rule Nabradia. Into this situation steps a new ally: Al-Cid Margrace. Al-Cid is dealing with a political morass of his own; although many within Rozarria are relieved to have stayed out of active hostilities, others had hoped to weaken Archadia and expand into new territory for the first time in fifty years -- and chief among the latter faction is the crown prince. Together and separately, Ashe and Al-Cid set out to discover new truths and forge new alliances on their path to a peaceful Ivalice.
And then Balthier reappears, to throw all of Ashe's plans and emotions into disarray.
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The Archadian Empire spreads itself thin, fighting a war of conquest over numerous fronts. One such battlefield is the blockade around the pirate port of Balfonheim.
Balthier and Fran are skypirates, partners and serial survivors. In their ancient airship, they regularly run the blockade, delivering much needed supplies to the port under pressure – for a profit that makes the risk worthwhile.
In a clash of empires, the Rozarrian Empire rises to Balfonheim’s defense, involving Balthier and Fran in a war effort they have no desire to pursue. The skypirates fight a subversive war on behalf of Rozarria, wondering if the risk and return is truly worth their commitment.
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In a world where the Gardens were never founded, the fated children went on to live different lives. But Galbadia is still in the hands of a cruel dictator, Ultimecia still hopes to achieve Time Compression, and Rinoa still wants to free Timber. So at the same moment in time where they met before, every one of the orphanage gang is on a different path to the same destination -- more or less.
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Alchemy off the Coast of Ivalice by dagas isa (dagas_isa)
Final Fantasy X, Final Fantasy XII
8 Nov 2010
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After citizens of Rabanastre have been growing ill from a mysterious waterborne illness, Queen Ashe sends Penelo to go to the Archadian colony of Spira to recruit the help of the genius alchemist Rikku. There she becomes Rikku's servant for the duration of the assignment and they discover that Rabanastre's problem is one that's been plaguing the island for years. Now it's up to the both of them, Yuna, Lulu, and Auron to find the solution that will clean both Spira's and Rabanastre's water supplies, but not everyone wants to see Spira saved.
