4 Works in 2011 - Round Two
Listing Works
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Summary
When legendary card counter, Rodney McKay, rolls into Vegas and meets good-natured conman-on-holiday John Sheppard, John seems a natural choice for Rodney's card counting team. As John learns the ropes, the two men foster a friendship and chemistry that could turn into something more if they could ever find time to themselves.
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Summary
When Major John Sheppard shoots Colonel Sumner, he thinks of only one thing: keep the creature feeding on him from learning their secrets. He doesn't think that with that one act, he'll become Alpha of the pack in the Atlantis expedition.
That alone is weird enough, but John still has to navigate his new werewolf pack, military politics, witches, evil space vampires, Genii, and Replicators. There's the bonus complication of the grief, joy, wonder, and terror that is life in the Pegasus Galaxy. Add to that his frustration with--and maybe even feelings for--Dr Rodney McKay, and now the lone-wolf life John once enjoyed is even further behind him than it was the moment he stepped through the stargate and emerged in the city of Atlantis.
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Summary
Rodney McKay has been imprisoned for ten years and forced to work as an engineer. It's by accident that he's rescued by John Sheppard and his crew and ends up on John's space ship, the Pegasus. At first, he only joins them to get passage back to the planet where he was kidnapped, but soon John makes him an offer he can't refuse.
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